package network;

import com.jme3.network.serializing.Serializer;

public abstract class NetworkUtil {
    public static final String HOST = "localhost";
    public static final int PORT = 6143;
    public static final String CONNECTION_PLAYER_INFO = "connectionPlayerInfo";

    public static void registerMessages() {
	Serializer.registerClass(PlayerInfo.class);
	Serializer.registerClass(StringMessage.class);
    }
}
